![]() ![]() This method keeps the transients and dynamics of the original performance but adds body to the over all sound without sounding obviously over compressed. Try different compressors to see what works best (the BF1176 is a good first choice for this). Un mute the dry aux, drop the level of the uber compressed aux and fade in to a point where it sounds right for the song. Mute the dry aux and focus in on the compressed aux - squash it to absolute hell. One of the auxes I keep dry, and the other I compress HEAVILY. I then create 2 auxes both with the same input (Bus 1+2). Without that you won’t get any levels to the track. Be sure there’s a little green dot at the connection point from MIDI in to your system in the Hardware tab. Then I change the output of each single drum track to the same stereo bus (say bus 1+2 for example). Once the MIDI track is created, right-click on the track header (the area in the Editor where the mute, solo, playlist, automation, and group buttons are), and click on Inputs. Tweak the balance and pan of each single drum track, maybe EQ and Compress certain tracks if needed - get the overall drums balanced and cleaned up. This may or may not have already been pointed out but this is what I do with pretty much every drum track I use (real drums or electronic): How do I add compression to a "group" sound rather than the individual tracks ? While getting some feedback on a mix I was working on I was advised by an experienced engineer to add moreĬompression to the individual tracks (drums funny enough) then add compression to the overall group to make it sound tighter, more compact. MIXBUS 32C MY MUTE NOT WORKING PROmaybe even per-track.Mac Book Pro 4 GB ram Dual core 2.6Ghz intel cpuįirewire 800 7200pm external disks direct to Mac ![]() "MIDI Note Chase" will probably be a feature that is defaulted OFF and you'll have to enable it explicitly. So, because they are so necessary for layered midi regions, both of these features (controller chase and midi chase) are on our roadmap. Although we have already improved things greatly in v8 by treating 'snap' more sensibly. This is kinda what Jostein was talking about. Our tentative plan to solve that issue is to have each region store some implicit pgm- and cc- values at its start and this way, even if you move the region to a different track or bounce it to a clip in the Cue grid, it'll still sound right. Because if you trim the start of a region, or split a region, you can 'trim off' the prior controller or patch-change messages. This is a case where our layered-editing model makes things complicated. ![]() Similarly, I think it is very important that we implement "MIDI Controller Chase" (where we look for any prior controller values and apply them, when you start playback later in the track) Or, I suppose, organ-like sounds where there is no distinct attack or release.īUT: when you introduce our (awesome but unusual) concept of layered MIDI region editing, it is possible to trim a region so the note-on is slightly before the region start and in this case, note-chase might help to hide that mistake. "MIDI Note Chase" will be a useful option in the very specific case of "long, slow string pad" type sounds. ![]() Most sounds (consider the most basic piano sound) will have a recognizable 'attack' at the start of the sound, and just starting playback in the middle of a note will sound weird. I sometimes question the real-world usefulness of "MIDI Note Chase". Then I will use Mixbus32C for all my MIDI work unless it's more bugs or workarounds that kill my flow. Well, well, let's hope that it will be fixed as soon as possible. So I'm a little surprised that this is even an option in Bitwig. I did not know that this solution had a name (note chase), because I have assumed that the wanted default behavior in any DAW, sequencer, or drum machine has been to trigger the notes that's where the playhead or wanted starting point is when one hit start. However, these workarounds are killing any creative flow if one is in such a mood and also makes problems when regions are copied around parts of a track. It has possibly also been the biggest issue that makes people use other solutions for MIDI.Ī well-known workaround is to make the region start a tiny bit before the first note or nudge the note(s) a tiny bit ahead of the region start (or where you want to start from). This might be the single most reported MIDI issue/bug/complaint for Mixbus, Mixbus32C, and Ardour and it has been like this for years. (10-12-2022, 04:30 AM)krans Wrote: When playing back MIDI notes, we now have to start playback from before the beginning of the MIDI note, otherwise it won't be triggered. ![]()
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